| Keywords:
world music, geography, didactic games
Date: October - November
2003
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PHYSICAL COMPUTING
Music of the world
With Beliz Demircioglu.
Description: a plastic
globe with different red leds pointing out places in the world.
Aim: to develop
an interactive installation that would teach about the music that
is typical of different parts of the world providing immediate geographical
reference to the music that is being played.
Target: primarily
children, but it could be of interest for adults as well. It could
be part of a museum installation.
Materials: a plastic
beach ball with the globe printed on it, two plexiglass bowls, wire
mesh, foam, LEDs, circuitry, 5 MP3 tracks, a PC.
Technology: BasicX-24
microcontroller and the software Girder
to control WinAmp from the BX24.
Physical Interface:
Two plexiglass bowls put one against the other hold the structure
of the interface. A double layer of foam pads plates of wire mesh
located under specific regions of the globe and act as switches
when they touch. The plastic globe wraps everything and holds five
red LEDs pinned to the five continents showing hotspots where actions
can be triggered. The circuitry is hidden inside the bowls and is
connected serially to a PC.
Operation: Five red
LEDs blink to point out hot spots on the globe. Exercising pressure
with the hand on the parts of the world indicated by the lights,
a wire mesh switch requests WinAmp to play a music track corresponding
to that region on the PC communicating serially with the microcontroller,
the LED corresponding to that area of the globe goes solid and the
other four go off. When the track stops playing, all of them start
blinking again.
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