| Keywords:
consumer product development, user interfaces, sharing information,
hard and soft controls, mental models, hardware and software interaction
Instructor:
Robert Fabricant, Frog
Design
References:
Bill Buxton,
'The Design of Every Day Things' by Donald A. Norman
Date:
Fall 2004
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DIGITAL PRODUCT DESIGN
Series of projects and exercises oriented towards
acquiring a strong product development methodology and good understanding
of software user interface models. How do we develop products within
a large network of media and services? What are the appropriate
paradigms for sharing information within a consumer environment?
How do we apply those paradigms across a diverse set of platforms
with different combinations of hard and soft controls?
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SAM, a digital assistant
for green activists
November-December 2004
With Anh Dang and Anees Assali.
SAM is a digital device used to inform, alert, update
users on enviromental issues and encourage them to "Think Globably,
Act Locally." It's a PDA for environmentalists that addresses
sustainability, activism, and mobility for a greener lifestyle with
options for Shopping, Transportation, Informations, and Community
Connections.
Special features
- interactive geographic map
- bendable display to browse
- stylus pen and gestures as modes of interaction
- barcode reader to enhance green shopping
- virtual tree rewards environmentally friendly
actions
Final Documentation
Technical and functional Specifications (.pdf)
Animated Demo (Shockwave
Flash movie)
Proposals and Studies
Synthesis, Mental Model, Interaction Model, User types (.pdf)
User Reseach for SAM (.pdf)
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